[The table is a little dusty, which he's embarrassed when he realizes it. Hopefully the low light will make it hard to tell. The evidence of bad housekeeping and disuse gives him something to focus on, and sadly is more helpful than Soldat's attempts to be non-threatening. He has to move the second chair over from its usual spot by the sink.]
Simple enough to explain while the water's boiling?
[The game really did pique his interest, but he doesn't quite know what to do with the thought. His gambling was always at least ostensibly about money, which is pointless here. And the person who would have had fun betting over a silly game with friends feels like a stranger viewed through dirty glass.]
Each side has a symbol, a letter in the Hebrew alphabet. Nun which stands for nothing, which means you don't lose or win anything. Gimmel which stands for everything, which means you take everything in the current betting pool. Hey which stands for half, which means you take half of the current betting pool. And shin which stands for putting something in, which means you add to the betting pool.
[They set their own dreidel on the table, ignoring the dust, turning it idly without actually spinning it.]
Mostly no one here is playing it with a betting pool. Just whoever gets the better symbol wins the spin, and gets the prize, and whoever gets the lesser symbol gets a consequence.
[He'd much prefer the betting pool, except there's nothing to bet with, and calculating the odds to himself is pretty meaningless when there's no salary to draw on or mortgage to pay. Just habit. Someone else's habit in someone else's life.]
Not as extreme. Or long-lasting. But yes, a little like. Apparently glowing is one consequence of losing, and only lasts an hour or two. The rewards last longer, like the chocolate or gold pieces, or the warm stones.
[They sure do hope the handful of red gems sticks around, those make a really nice hand-warmer. Plus they're kind of pretty.]
[Nothing to get excited about, then. Bodhi briefly stands to handle the kettle when it starts to whistle, and perhaps a little rudely doesn't say anything as he handles the brief bustle of tea brewing before he returns.]
So pretty easy. I guess, um, we should be grateful for the minor issues.
[That might be half a tease, as the Soldier accepts their tea. Their tolerance for rudeness is pretty extensive, and rudeness that comes mostly from awkwardness is certainly acceptable.]
[Having just established he doesn't see any downside, saying no would be sort of rude. It's his own problem how alien and clumsy it feels to try to do something silly for fun.]
If you want to play it right, first we need something to bet with.
[They retrieve the handful of warm red stones (they're rubies, if Bodhi would recognize those, and they're warm to the touch) from a pocket and split them between themselves and Bodhi, sliding four of them to the middle of the table for Bodhi to take, so they don't have to get close enough to get dazzled again.]
Leave one in the middle. Then we each spin. I can go first.
[To show Bodhi how the spin works, in case he's not even tried that much. The Soldier's gotten pretty good at spinning, with practice, and gets the dreidel going in a rapid spin that takes long enough for them both to sip their tea before it finally loses energy and clatters over to one side, showing the symbol:]
Hey. That means half, and I get half of what's in the middle. Your turn.
[Bodhi's put enough energy into gambling and its forms to be at least a little impressed. That kind of flair doesn't usually effect the game, but it does take at least a little effort to learn and can add a little confusion to a table. Not that Soldat strikes him as the card sharp type.]
Hard to get half of one, but I'll assume this is the trial round?
[Which is fine, when he rolls a nun. It is not nearly so good a spin. More of a flop.]
[The Soldier tucks one of their rubies into the pot in the middle. Since they'd been supposed to do that from the start, both of them with something in the pot.]
Trial run, unless the spirit magic decides we need a prize and a consequence. You aren't glowing, at least, and I don't see that I got anything. Let's do it for real this time.
[They spin again, and this time their dreidel lands on "shin". They puff out a little sigh and add a second ruby to the pot, upping the number to three. Go on, Bodhi. Let's see if they get a consequence and prize this time. So long as Bodhi doesn't roll a "shin", he's won this round.]
Normally, someone would win when the whole betting pool is gone. Mostly it seems like people are winning based on individual rolls.
[Bodhi's beginning to be slightly soothed despite himself. If he just doesn't think too hard about spirit interference or the empty, strange house, or anything that's happened to him in... a long time? This is normal, and not just normal in the sense of survival.
He spins, a bit less clumsily, and lands heh.]
You're right, yeah, easy.
[His shoulders are relaxed when he sips his tea. A small shift, but distinctive.]
[No consequences or prizes yet. Apparently when you play it right, the magic waits for the actual end of the game. Nice. The Soldier puts a new one of their rubies in, points for Bodhi to do the same, and now the pot has three rubies in it.]
[Bodhi places his stone with... awareness. It's not real gambling, but this is how his brain works, Stake placed. He spins--another flop on that one--and lands gimmel.]
[Bodhi'd half forgotten that conversation. Missing memories. It's just surreal that it's a problem he shares with anybody. It can't be--he hopes it can't be for the same reason. He's a little afraid to ask even the vaguest question. How could anybody talk about... But Soldat brought it up, and ignoring that seems just as bad.]
I don't know what brings memories back. Except familiarity. I've never been able to do it on purpose. Mostly it just happens when I least expect it to.
[At least they don't sound like they're uncomfortable talking about it.]
All I have right now is the knowledge of how to play. The knowledge that one year we had to use buttons because we couldn't afford the chocolate coins or spare change. Kinda want the actual memories, though. At least one.
[The next spin is "nun", nothing for them, in more ways than one.]
[The worst thing is the description doesn't sound totally alien. Only he doesn't have much hope of getting things back. There are just empty places he can identify and the ones he doesn't know to look for because the signposts are lost, too.
Realizing he's been neglecting the game, Bodhi spins quickly and lands another shin. The bad luck is a very mild punishment for not doing the one thing that's apparently helpful.]
Well, uh, if it's helping, I... don't have anything else planned.
[Talking isn't neglecting anything. It's probably good for Bodhi, even. The Soldier pushes their last ruby into the pot, spins... gimmel!
Which, it seems, will end this round of the game, since that's the last of Bodhi's rubies, and nothing left in the middle. Their prize "appears" when they lift the metal hand from the rubies to find the amount in the pile magically doubled. What consequence for Bodhi, hmm?]
[Bodhi sniffles suddenly, which is not among the afflictions he's prone to. He doesn't exactly take good care of himself; it's just that colds aren't the usual consequence. He doesn't quite connect the two, since it seems distinctly unmagical and isn't at all on the scale of his last price to pay.]
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Simple enough to explain while the water's boiling?
[The game really did pique his interest, but he doesn't quite know what to do with the thought. His gambling was always at least ostensibly about money, which is pointless here. And the person who would have had fun betting over a silly game with friends feels like a stranger viewed through dirty glass.]
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[They set their own dreidel on the table, ignoring the dust, turning it idly without actually spinning it.]
Mostly no one here is playing it with a betting pool. Just whoever gets the better symbol wins the spin, and gets the prize, and whoever gets the lesser symbol gets a consequence.
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Conseq--like the, uh... Blindness thing?
[Given his feelings about that, well...]
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[They sure do hope the handful of red gems sticks around, those make a really nice hand-warmer. Plus they're kind of pretty.]
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So pretty easy. I guess, um, we should be grateful for the minor issues.
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[That might be half a tease, as the Soldier accepts their tea. Their tolerance for rudeness is pretty extensive, and rudeness that comes mostly from awkwardness is certainly acceptable.]
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Sure. Does someone go first or, uh, same time?
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[They retrieve the handful of warm red stones (they're rubies, if Bodhi would recognize those, and they're warm to the touch) from a pocket and split them between themselves and Bodhi, sliding four of them to the middle of the table for Bodhi to take, so they don't have to get close enough to get dazzled again.]
Leave one in the middle. Then we each spin. I can go first.
[To show Bodhi how the spin works, in case he's not even tried that much. The Soldier's gotten pretty good at spinning, with practice, and gets the dreidel going in a rapid spin that takes long enough for them both to sip their tea before it finally loses energy and clatters over to one side, showing the symbol:]
Hey. That means half, and I get half of what's in the middle. Your turn.
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Hard to get half of one, but I'll assume this is the trial round?
[Which is fine, when he rolls a nun. It is not nearly so good a spin. More of a flop.]
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Trial run, unless the spirit magic decides we need a prize and a consequence. You aren't glowing, at least, and I don't see that I got anything. Let's do it for real this time.
[They spin again, and this time their dreidel lands on "shin". They puff out a little sigh and add a second ruby to the pot, upping the number to three. Go on, Bodhi. Let's see if they get a consequence and prize this time. So long as Bodhi doesn't roll a "shin", he's won this round.]
Normally, someone would win when the whole betting pool is gone. Mostly it seems like people are winning based on individual rolls.
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He spins, a bit less clumsily, and lands heh.]
You're right, yeah, easy.
[His shoulders are relaxed when he sips his tea. A small shift, but distinctive.]
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[No consequences or prizes yet. Apparently when you play it right, the magic waits for the actual end of the game. Nice. The Soldier puts a new one of their rubies in, points for Bodhi to do the same, and now the pot has three rubies in it.]
Your turn, go ahead and spin.
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Oh, so that's... it, yeah?
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Not quite. Still have these.
[Two more rubies left to add to the pot, on their side. They push one over with a finger.]
Betting pool includes what we have left to add. So unless you keep takin' my stuff, we've got a little while longer.
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Don't want to keep you, but this might be a bit.
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[They shake their head, and spin, and get hey again. Two rubies back to them, one back in.]
Hoping that maybe that playing will bring back a real memory. Of doing this when I was a kid.
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D-does that happen?
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[At least they don't sound like they're uncomfortable talking about it.]
All I have right now is the knowledge of how to play. The knowledge that one year we had to use buttons because we couldn't afford the chocolate coins or spare change. Kinda want the actual memories, though. At least one.
[The next spin is "nun", nothing for them, in more ways than one.]
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Realizing he's been neglecting the game, Bodhi spins quickly and lands another shin. The bad luck is a very mild punishment for not doing the one thing that's apparently helpful.]
Well, uh, if it's helping, I... don't have anything else planned.
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Which, it seems, will end this round of the game, since that's the last of Bodhi's rubies, and nothing left in the middle. Their prize "appears" when they lift the metal hand from the rubies to find the amount in the pile magically doubled. What consequence for Bodhi, hmm?]
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Well. Fun while it lasted.
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Got a lot more betting pieces now. And more tea. If you want to play again.
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Yeah, let me get the kettle on again. I'll make a pot.